A procedural brick wall generator powered by Geometry Nodes. The system is applied to a curve object, allowing users to define the wall's path by extruding, rotating, and scaling curve handles.
The node setup provides detailed controls over the wall's structure, including brick dimensions, overall height, subdivision surface levels, edge creasing, and random rotation. It includes multiple modular 3D-modeled pillars (short, medium, tall, and very tall) that can be distributed at the start and end of the wall, placed on every curve handle, or removed entirely.
The tool comes with a customizable procedural brick material with inputs for color, scale, roughness, and bump. The setup supports both Cycles and EEVEE render engines, though the edge wear effect relies on the material pointiness node, which is only functional in Cycles.