This Geometry Nodes setup converts 3D curves into procedural stone pathways, walls, and architectural elements. Users can manipulate settings for subdivisions, bevels, and surface noise to control the edge sharpness and organic irregularity of the generated stones. The tool includes controls for block duplication, rotation, structural dimensions, and the spacing between individual stones along the curve length.

The system features eight included shaders, four of which utilize dynamic UV unwrapping to preserve texture alignment as the underlying geometry changes. Designed for non-destructive workflows, the setup supports Blender's curve drawing tools and mesh-to-curve conversions, and can be combined with standard modifiers like array and deform.