A Geometry Nodes setup that automatically generates cobblestone paths when applied to a 2D plane. It includes dual materials for dirt and stone base layers, along with a seed randomizer to ensure unique stone layouts. Users can customize the pattern size, cobblestone overlap, edge roundness, and individual stone thickness.
The node group features advanced displacement settings for tweaking noise scale and offset power on individual pebbles or the overall path. Additional toggles allow users to activate smooth shading, swap materials, and generate decorative stones along the exterior edges of the mesh.