This collection provides 44 tileable normal maps specifically focused on stone surface details. Each texture is provided at a 512x512 resolution, designed primarily for use as secondary or detail normal maps on optimized game assets. These maps can be tiled continuously across surfaces to add fine, high-frequency granular stone detail to low-resolution models, and can be combined with primary normal bakes in material nodes. They are format-agnostic and work directly in Blender's Shader Editor or can be used as brush alphas in sculpt mode.