A comprehensive video course teaching professional photogrammetry techniques for creating game-ready 3D assets. The curriculum covers multiple scanning scenarios, including vertical surfaces, ground surfaces, organic and urban objects, and foliage. Students will learn specialized techniques such as photometric stereo scanning for leaves, automated turntable setups for smaller objects, and full tree processing.
The course includes over 10 hours of real-time narrated video across 46 chapters. It demonstrates the physical scanning process using professional camera rigs, tripods, and gimbals, as well as an accessible mobile phone scanning workflow. The digital pipeline covers processing the raw scan data into optimized assets using tools like Reality Capture, ZBrush, the Substance suite, and Blender.