An intermediate training course focused on architectural design and modeling workflows in Blender. The curriculum follows the creation of a twisting tower situated on a retail podium, taking the project from initial concepts to 3D geometry. Students learn to optimize project settings, configure custom user interfaces for view referencing, and utilize the annotation tool for 3D sketching directly within the viewport. The modeling sections emphasize subdivision surface techniques, demonstrating how to use low-poly cages with edge loops and creases to generate curved architectural forms. Additional topics include generating modular road intersections, setting up scene context, and modeling accurately to real-world scale.