This course teaches 3D modeling workflows tailored for furniture and industrial designers. It focuses on the rapid iteration and flexibility needed during the design process rather than modeling existing objects. The curriculum covers a range of typologies, from hard-surface modeling of plastic and metal forms to sculpting and fabric simulation for soft furniture.
With over four hours of video content, the course is organized by object typology rather than software features. Topics include subdivision surface workflows, boolean operations, remeshing, parametric curve setups for tubes and frames, and cloth simulation for realistic fabric wrinkles. The course also includes custom assets and tools to support the learning process.