Quick Forest Environment

Quick Forest Environment is a geometry nodes setup that procedurally distributes trees, grass, and rocks across any ground mesh. Users can generate natural environments through the modifier panel, adjusting density, scale, and randomized seed values. The tool utilizes noise textures to manage the distribution patterns of scattered elements, ensuring an organic look across the landscape.

The setup includes base assets comprising three grass variations, two rock types, and one tree model, all of which can be swapped with custom geometry directly from the modifier interface. It provides independent control over minimum and maximum scaling, Z-axis rotation, and distribution texture scaling for each asset category. To help maintain viewport performance during dense scattering, the included assets feature pre-applied decimate modifiers.