Terrain Experiments

A collection of Geometry Nodes setups designed for learning procedural terrain generation in Blender. The included setups demonstrate how to use and mix textures like Musgrave to create various landscape features. While the provided modifier can be used as a reusable asset, its primary purpose is to serve as an educational resource for studying terrain techniques. It includes examples of using normal scale offsets to apply terrain displacements to arbitrary meshes rather than just flat grids.