Easy Terrain Generator is a Geometry Nodes setup for building procedural landscapes. It provides a modifier-based interface with controls for adjusting terrain height, detail, and generation seeds across multiple terrain types. Users can simulate hydraulic erosion directly on the mesh and customize surface appearances using the provided procedural shader setups.
The tool includes integrated scattering systems for placing vegetation and rocks, which can be controlled via Weight Painting or constrained by slope and altitude thresholds. Additional features allow users to draw rivers, valleys, and ridges using curve paths, introduce volumetric clouds and water planes, and integrate custom height maps. A low-poly proxy mode is available to help maintain viewport performance when evaluating dense object scatters.