Stylized Humans provides a low-resolution base mesh designed for creating Pixar-style character models. The mesh includes a landmark map to help identify joints and key areas, aiding in maintaining rig compatibility during the morphing process. It features creases to define shapes when subdividing to higher resolutions.
The mesh is prepared with a mirror modifier for symmetrical UVs, along with a secondary UV set for technical applications. Six pre-made character shapes are included as shape keys, which can be mixed to create new base forms. The package also provides base textures for eyes and skin, formatted in the ACEScg color space.