Human Base Mesh

Human Base Mesh provides a starting geometry layout for character sculpting and animation workflows. The package includes both male and female base meshes, complete with separate teeth and eye geometry.

The models feature three distinct UV mapping styles to accommodate different production pipelines. These include a single texture set with low deformation, a game-optimized layout split into two texture sets for the head and body, and a five-UDIM setup designed for high-resolution CG production. Files are provided in standard OBJ format for broad compatibility, alongside ZTL formats for ZBrush and a MAX file containing mesh layers.