Slow Bevel

This custom operator is designed as an alternative to Blender's default bevel modifier, specifically addressing limitations with the clamp overlap function. Rather than halting the entire bevel operation when a tiny face causes an intersection, this tool calculates clamp overlap independently for each edge. This allows for higher overall bevel offsets across complex geometry without causing face overlapping or spiking.

The tool includes options to maintain a minimum distance between opposite edges and automatically merge double vertices. Because it recalculates operations multiple times, it is computationally intensive and applies globally to all edges of a mesh rather than specific selections. It supports a maximum of four bevel segments and is best suited for rendering preparation rather than real-time modeling on dense or non-manifold geometry. It is accessed via the right-click context menu in Edit mode.