Select By Minimum Vertices is an add-on that selects objects in your scene based on their viewport vertex count. You can set a minimum threshold, and the tool will select any objects that meet or exceed that number. This allows you to quickly locate heavy meshes within complex scenes.
The tool evaluates the final vertex count, including any active modifiers such as Subdivision Surface. It works with standard meshes, curves, and objects generated via Geometry Nodes. You can choose to run the selection process on your current selection or across all visible objects in the scene. The settings are accessible from the side panel or through an invocation popup.