ScatterCurves

ScatterCurves is a Geometry Nodes setup for distributing elements like fur cards, scales, and feathers across existing 3D models. It uses a curve-based approach for initial distribution and directional control, complemented by vertex group support to manage scale and rotation via weight painting.

A key feature is its custom UV generation system, which creates unified UV maps across distributed instances that map over seams seamlessly without stretching, while still preserving the original UV coordinates of the instanced geometry. Users can scatter multiple meshes simultaneously using collections and view the results of their instance and texture adjustments in real time.