This Geometry Nodes system generates game-ready hair cards using a cage technique. It creates fur by sprouting cards from a base mesh to an outer wireframe cage mesh. Users can control the length and direction of the generated fur by manipulating the cage mesh's geometry in Edit mode.
The setup includes customizable attributes for adjusting the fur's appearance, such as card width, overall density, hair tilt randomness, and bend amount. It supports density masking via vertex groups to prevent fur generation in specific areas, and it can sample the base mesh's albedo texture to automatically color the fur cards. The package also includes an accompanying fur shader to render the generated attributes.