This procedural generation tool allows you to create detailed planets and terrains directly within Blender using a custom shader node setup. The system relies on adaptive displacement to generate the required geometry, making it exclusively compatible with the Cycles render engine. The tool is controlled via a primary node with 14 sliders to adjust the scale and type of the terrain.
The generator uses procedural noise to map out continents, mountain ranges, deserts, and snowy poles. It also features populated areas like 3D cities, residential zones, forests, and farm fields. These elements are rendered using a combination of procedural placement, mixed vectors, and JPEG displacement textures configured to avoid visible tiling. The package includes an atmospheric volume that automatically reacts to sun angle, creating realistic blue skies or red sunsets, along with procedural clouds distributed across two volumetric layers. The product contains two project files: one for generating a spherical planet with orbiting moons, and another for scalable, flat square terrain.
