Texture-Based Planet Generator

A procedural planet generation material designed for Blender's Shader Editor. The setup mixes custom seamless textures through node controls to create diverse celestial bodies, ranging from barren moons to urbanized planets. The material layers interact dynamically, allowing surface features like water, snow, and lava to naturally conform to underlying terrain elements such as craters or river channels dictated by a vegetation slider. The package also includes dedicated shaders for rendering gas giants and planetary rings. All textures are packed within the source file, which can be appended directly into scenes running EEVEE or Cycles.