A procedural shader designed for Blender's EEVEE render engine that applies a real-time painterly effect to 3D models. It generates stylized brush stroke textures that react dynamically to scene lighting and colored light sources without requiring UV unwrapping. The material supports the integration of custom normal, diffuse, and ambient occlusion maps for added detail. Users can adjust the overall brush stroke size and set specific colors for textured soft lighting, shadows, and rim lighting.