Hard Surface in Blender Part 1

This tutorial series focuses on hard surface modeling techniques in Blender, specifically emphasizing a non-destructive workflow using live booleans. The course aims to replicate the flexibility of CAD software within Blender's polygonal environment, allowing users to rapidly iterate on designs without committing to permanent topology decisions.

The first part includes over three hours of video content, featuring a 1.2-hour demonstration of boolean techniques alongside a 1.5-hour narrated timelapse. Topics covered include utilizing addons to speed up the boolean workflow, deciding between boolean operations and direct mesh editing, and maximizing creative control. The course assumes prior knowledge of basic Blender navigation and modeling fundamentals.