This tutorial teaches a completely non-destructive modeling workflow in Blender, using the Sony BSP10 as an example project. The five-hour video series demonstrates how to construct a fully editable asset by relying heavily on Blender's modifier stack.
The curriculum covers creating a base mesh and applying operators like the screw and bevel modifiers. It also explores using boolean objects to cut into the model while maintaining an editable state where all settings can be adjusted. While the Speedflow add-on is used during the instruction, alternative methods without add-ons are also shown. The tutorial concludes with rendering the final asset using the EEVEE engine.