geoNodesAO is a procedural Geometry Nodes setup that calculates ray-traced ambient occlusion directly on mesh geometry without the need for texture baking. It generates an attribute that can be utilized in the Shader Editor or within other Geometry Nodes networks, enabling workflows such as scattering objects specifically in occluded areas. The tool supports occlusion contributions from other specified objects or collections.
The package includes the main Ambient Occlusion node asset and example meshes with basic shader setups. It also provides Fibonacci sphere and hemisphere distribution node groups, which handle the ray distribution for the occlusion calculations, along with examples demonstrating their use.