A rigged 3D model of Olaf from the Frozen franchise, prepared for character animation in Blender. The armature consists of 373 total bones, providing comprehensive control through dedicated body and face rigs designed for detailed positional and expressive articulation.
The rig setup incorporates stretchable bones, allowing animators to achieve exaggerated, cartoony movements. The character geometry includes separate body and face parts, modeled with a total of 22,443 polygons and 11,319 vertices.