Mickey Mouse Rig

A 3D character model and rig of Mickey Mouse built for Blender. The armature is based on Rigify and provides medium-level functionality, including standard IK/FK controls and switches for limb animation. Facial articulation is limited to basic movements such as opening the jaw, moving the tongue, and posing the eyes, as it lacks a full facial control rig. The asset is intended by the creator strictly for editorial use, animation portfolios, or proportion reference.