A rigged Minion character model featuring an extensive animation control system. The rig includes stretchy inverse kinematics for the back and limbs with bendy joints, alongside standard FK/IK switching and space switching for the arms and legs. It provides specific controls for secondary elements like hair, cloth, and eyes, complete with full finger articulators and multiple foot pivots. For facial animation, the setup utilizes a basic Osipa-style interface combined with manual controls. The rig supports whole-body squash and stretch and is completely scaleable for integration into various scenes.