Olivia Rig

Olivia is a rigged character model optimized for animation workflows in Blender. The character is structured using the Rigify add-on, providing arbitrary IK pivots for hands and feet, IK finger controls, and spline-based tail controls. Facial articulation is managed through individual sliders for mouth shapes and rudimentary expressions, including specific toggles for stylized eye shapes.

The model includes corrective shape keys to improve deformations around the shoulders and during blinking. Hair dynamics are pre-configured to work with the Wiggle Bones 2 add-on. Surface rendering relies on a toon shader that is built to respect scene lights and world shading, with additional built-in customization functions.