A fully rigged 3D stick figure character model built for animation in Blender. The rig is powered by Blender's built-in Rigify system and includes standard features like IK/FK switching for both arms and legs. Animators can control elbow and knee direction using pole vectors, toggle IK stretching, and deform elbows and knees into either sharp corners or rounded arcs. The rig relies on secondary tweak bones and a separated head controller for fine adjustments.