Figaro is a base mesh generation tool tailored for character and creature creation. It builds upon concepts similar to the native Skin modifier, allowing users to define shapes by assigning volumes to vertices, edges, and solid faces. The resulting geometry automatically interpolates between the radii of neighboring points to form organic shapes.

The tool includes a dedicated side panel with features for one-click voxelization, streamlining the transition into sculpting workflows. A built-in Template Manager allows users to save, manage, and instantiate custom base mesh configurations. Additional modeling functions include a specialized split and pull operation for branching geometry, vertex sharpness controls, and a shrinkwrap attach target option.