Skin Modifier Female Base

This is a base mesh constructed using vertices and edges driven by Blender's Skin and Subdivision Surface modifiers. Designed as a starting point for character sculpting, the non-destructive modifier setup allows users to establish proportions and block out poses before applying the modifiers to generate the underlying geometry.

The package includes two variations. The full-body version provides a seamless, connected mesh. The separated-parts version splits the arms, legs, head, and torso into distinct objects, which simplifies initial posing and is optimized for workflows that involve remeshing. While the default proportions are female, the underlying structure can be adjusted for male characters.