Favela Generator

This product is a Geometry Nodes-based system designed to convert base meshes into slum or favela environments. The setup scatters low poly assets across a source plane or custom mesh.

The node group exposes controls for managing the distribution of houses, trees, utility poles, air conditioning units, and antennas. A masking system is included to manage the placement of trees separately from structures. The assets utilize image-based textures to maintain performance.