The Abandoned City Generator is a Geometry Nodes system that procedurally builds ruined urban environments. It includes custom parameters for adjusting terrain size, road spacing, and the overall dimensions of the buildings. A global slider controls the level of structural decay and overgrowth in the scene.

The system automatically handles the scattering of vegetation and urban debris, allowing users to dial in the exact density of trees, grass, and vines. It includes a library of base models such as buildings, plants, cars, street lights, and antennas to populate the generated terrain.