Environment Art Tutorial Part 1

This tutorial series covers the foundational aspects of environment art, aimed at beginner to intermediate artists. The first part focuses on two chapters: Planning and Blockout. Each chapter begins with theory, terminology, and workflow strategies before demonstrating the concepts through practical live demos.

The curriculum uses examples from personal and professional workflows to illustrate the environment creation process. Software demonstrated includes Blender, ZBrush, Substance Painter, Substance Designer, and Unreal Engine 5. The package also includes PureRef files with further breakdowns, links, and resource documentation.