This EEVEE cell-shader provides a stylized look inspired by the shading found in Breath of the Wild and Tears of the Kingdom. The node setup exposes multiple controls for fine-tuning material properties in real-time. Users can input base colors or image textures, and adjust parameters for dynamic fresnel rim lighting, metallic, specular, and roughness values. The shader also includes inputs for normal maps, ambient occlusion factors, emission strength, and a diffuse mix for blending base colors with lighting. The material supports opacity mapping for transparency, which relies on configuring appropriate EEVEE blend modes and backface culling settings.