This customizable toon shader is designed specifically for Blender's EEVEE render engine. The material supports between two and four shading steps, along with adjustable shadow colors and custom base colors. It includes an integrated outline system where users can modify the line thickness and color, as well as define whether the outline renders over the shaded areas. Additional features include normal map support, adjustable transparency with independent controls for darker shading steps, and the ability to apply custom screentone patterns using a dedicated projection output.