Creating Vegetation for Games

This four-hour narrated tutorial explores the complete process of creating optimized, game-ready vegetation assets. The course covers the full pipeline for building a tree asset, starting from reference gathering and blockout through to high-poly modeling, texturing, and low-poly creation.

Instructed by environment artist Daniel Peres, the workflow demonstrates how to integrate procedural generation into asset pipelines by leveraging Blender alongside SpeedTree, Substance Designer, and Photoshop. The course concludes with technical implementation details, teaching how to generate LODs, create billboards, setup wind dynamics, and finalize the asset within Unreal Engine 4.