This addon converts textures with alpha channels or black-and-white masks into optimized 3D meshes, designed to minimize overdraw in game engines. By generating geometry that hugs the outline of the texture, it removes transparent pixels typically present when using simple planes for foliage. It is specifically built with Unreal Engine 5's Nanite system in mind, providing high-density uniform triangulation suitable for vertex displacement and wind shaders.
The tool features an automatic atlas splitting function that detects discrete elements within a single texture sheet and creates separate objects for each part. It offers three generation presets—Fast, Balanced, and High Quality—using relaxation algorithms to avoid N-gons and slivers. It supports standard image formats including PNG, TIF, JPG, and TGA, and automatically applies 0-1 UV mapping to match the input texture. It is best suited for localized elements like individual leaves, ivy, debris, and decals.