A bridge add-on that streamlines the UV mapping pipeline by transferring geometry and UV data between Blender and RizomUV. The tool allows you to send objects to RizomUV for unwrapping and imports only the updated UV data back into Blender, ensuring that your original object data and hierarchies remain untouched.
The bridge supports multiple UV sets and works with FBX, OBJ, and USD file formats. When using the USD format, the add-on can transfer and preserve RizomUV-specific attributes like pins and groups, allowing them to be saved to your Blender objects and persist across multiple export cycles. Additional features include options to exclude linked instances from export, automatically mark UV boundaries as sharp upon import, and send Blender seams directly to RizomUV.