CoordiKnight is a Blender addon that transfers the location, rotation, and scale of selected objects directly to Unreal Engine via the system clipboard. Users can select multiple meshes in their Blender scene, copy their transform data, and paste them into Unreal Engine to position placeholder static meshes.
This workflow is specifically designed to work alongside Epic Games' Send to Unreal addon. It allows environment artists and level designers to rapidly block out scenes in Blender and exactly replicate the placement and instancing of those objects within a real-time Unreal Engine environment.