This pack provides five procedural nature materials built for Blender's Cycles render engine. The materials utilize object-based texture coordinates, removing the need for UV unwrapping out of the box. They are designed to utilize displacement, with adaptive subdivision recommended for optimal results.
Each material is organized into a customized node group with exposed parameters. This allows for direct control over attributes such as scale, base colors, wetness, displacement strength, and ambient occlusion directly from the material properties panel.