Procedural Layered Rock Material

A procedural layered rock material built entirely using Blender's node system. It provides a highly customizable node group for generating layered rock surfaces with integrated moss effects.

The material is controlled through a custom node group that exposes various parameters for adjusting the final look. Users can modify settings such as overall scale, layer scale, noise scale, colors, roughness, bump intensity, and the amount of moss coverage to suit their specific scene requirements. The product includes the material setup in a Blender file, along with a final render image and the HDRI lighting used for the preview presentation.