Procedural Material Pack 14

This is a collection of 11 realistic procedural materials created using Blender's Shader Editor. Each material is set up as a custom node group, providing controls for adjusting parameters like scale, rotation, color, metallic, roughness, bump, and displacement.

The materials are designed specifically for the Cycles rendering engine, though they will function in EEVEE. Several materials, such as the gardening soil, chocolate bar, and white birch tree bark, utilize displacement techniques. Other materials include variations of leather, cracked ice, buffalo plaid fabric, an apple with a separate stem material, and a pixel effect. The pack includes final renders, product images, and the HDRI lighting used for the previews.