This pack contains 10 procedural wood materials created using Blender's shader nodes. Each material is configured as a custom node group providing controls for parameters such as scale, rotation, color, distortion, roughness, normal mapping, and bump. The collection includes various generic wood types, wooden planks, dark floorboards, and specific tree barks like white birch.
The materials are designed primarily for the Cycles render engine and utilize material displacement for added surface detail on select barks. They can also be rendered using EEVEE, though displacement features rely on Cycles to function.