A collection of ten procedural materials built using Blender's Shader Editor. The pack includes natural and architectural surfaces such as dirt, concrete, rock, clay, snow, sand, tile, and three marble variations. These node-based materials are designed primarily for the Cycles rendering engine but remain compatible with EEVEE. The provided Blender file allows users to inspect the node networks, and the assets correspond to the creator's educational tutorial series. An environment HDRI used for the preview lighting is also included.