Boat Builder Geometry Node

This Geometry Node setup allows users to procedurally generate detailed boat and ship hulls starting from basic mesh primitives. The tool provides real-time controls to adjust the hull's overall dimensions, bottom roundness, and thickness. Users can modify the front and back profiles, transitioning between round and square shapes, and adjust height offsets to block out various vessel types from speedboats to large ships.

Additional procedural generation features include customizable internal and external timber struts, scalable capping, and a versatile keel system with adjustable front and rear extensions. The node setup includes material inputs for assigning distinct materials to the hull and timber structures, and it supports dynamic animation.