This Geometry Nodes modifier corrects clipping between overlapping meshes, specifically designed for multi-layered character clothing. When applying deformations to multiple garments, differing weight paints often cause geometry to intersect. This tool detects clipping and automatically adjusts the intersecting vertices back to their correct heights, applying a smooth transition to unaffected areas of the mesh. It supports stacking multiple layers to keep complex outfits sorted. The node group includes adjustable parameters for smooth iterations, safe distance, and reach distance, and is designed to work in conjunction with subdivision surface modifiers.