This toolkit uses Geometry Nodes and Shader Nodes to generate procedural sewing details on garments. Users can add stitches, hems, seams, bias bindings, and surface-bound patches to simple meshes after simulation or animation. The system relies on UV space computing to generate curved geometry and custom shading attributes without relying on complex, pre-modeled geometry.
The toolbox includes tools for attaching solid objects like buttons or deforming patches by placing them on a UV-unwrapped representation of the mesh. This allows users to detail simple meshes without overcomplicating the base simulation.