Squish is a Geometry Nodes setup designed to automatically correct character rig deformations without relying on manual weight painting, drivers, or corrective shape keys. Applied as a modifier, it adjusts the mesh dynamically to resolve common rigging artifacts at joints. The node group features independent controls for depression and inflation strength, object colliders, and collection support. Users can dictate the spread of the deformation effect using float values or vertex groups, while an inbuilt corrective smooth function further refines the final mesh output.