JiggleGen simplifies the setup process for character physics by generating and managing proxy meshes for cloth simulations. Instead of manually configuring complex modifier stacks, you can select vertex groups or geometry node hair curves to automatically generate simulation-ready geometry. The tool binds the generated proxies back to your original model using Surface Deform modifiers.

The system includes a batch operation feature, allowing you to queue up multiple character parts and process them simultaneously. It automatically handles object naming, collection organization, and collision exclusions. You can also save custom simulation parameters to an integrated preset library using Blender's native preset system, making it easy to reuse specific cloth behaviors across different projects.