Sculpt & Fix

Sculpt & Fix provides a collection of Geometry Nodes designed to function as non-destructive deformers for mesh correction and sculpting. Built to handle penetrations and overlaps often encountered during character animation or simulations involving cloth and hair, these nodes allow for shot-specific fixes or direct integration into character rigs. They can be combined within a single modifier and driven by standard vertex weight maps.

The toolset includes nodes for pushing vertices along normals or specific direction vectors, as well as multiple smoothing techniques such as standard smooth, relax, and attribute blur with iteration controls. Additionally, it offers deformation nodes like a Shaper node for blending between identical topologies, and a Hook node for driving selected points with external objects like empties. A boundary protection setup is also included to preserve open edges during deformation operations.