Pixel Obliterator

Pixel Obliterator is a shader node group that prevents low-resolution textures from appearing blocky when viewed at close distances. It works by applying noise-based dithering to texture UV coordinates, softening the hard edges of individual pixels to maintain immersion on up-close camera shots.

The strength of the noise pattern can be adjusted to control the intensity of the dithering effect. The tool also features distance-based camera culling, allowing the material to transition automatically between the dithered version up close and the unmodified original texture from afar. The product is provided as a .blend file and is integrated into projects by appending the node group.